T Trigger

T Trigger
Stackable
Yes(64)

Overview

The T Trigger is a Digital Gate that toggles its output state when a Redstone Signal at the Toggle pin experiences a rising edge (the first tick when the signal goes from 0 to more than 0). Unlike Latches, Triggers only change their state on rising edges, while Latches change their state as long as the corresponding pin remains active.

Boolean Logic Table

The T Trigger operates according to the following Boolean logic table:

InputOutput
0Q
Rnot Q
1Q
FQ

Q represents the last output state of the T Trigger, and not Q is its opposite value.

R and F represent the rising and falling edges, respectively, of the input signal:

Configuration

The pins can be configured to face any side by right-clicking the block. This flexibility allows for easy integration into various circuit designs.

Pin Mark AToggle pin

Crafting

Version Log

VersionDescription
0.0.0Introduced. On update from anywhere reads redstone signal only and updates neighbours when output changes.
0.0.1Unlike in the previous version, block first reads the blockstate on the input, and if suitable, uses blockstate value, if not, reads redstone signal.
0.1.1Changed registry name from t_trigger to floor_t_trigger. Replaced bottom texture from being that on the top to Smooth Stone Block.
0.2.0Changed registry name from floor_t_trigger to normal_t_trigger. Can be placed on walls and ceiling. Updates the block on the output when output changes instead of updating all neighbours. Output data is stored on Block Entity. Lost `rotate` and `mirror` block methods..
0.2.1Reimplemented `rotate` block method.