Forward Path Selector

Forward Path Selector
Stackable
Yes(64)

Overview

The Forward Path Selector is a Hybrid Gate that resembles a one-way electrical relay. It has an Analog Input (Unmarked) that is directed to either the Primary Output (Pin Mark A) or the Secondary Output (Pin Mark B) based on the Redstone Signal at the Selector pin (Pin Mark C).

When the Redstone Signal at Selector pin is low (0), the Analog Input is directed to the Primary Output. Conversely, when the Redstone Signal at the Selector pin is high (>0), the Analog Input is directed to the Secondary Output. An Output that has not been connected with the Analog Input will output a Redstone Signal level of 0. The gate’s design visually indicates whether the Analog Input is powered and where it is directed.

Forward Path Selector Example

Configuration

Crafting

Crafting ingredients for Forward Path Selector:

Version Log

VersionDescription
0.1.0Introduced. Block first reads the blockstate on the input, and if suitable, uses blockstate value, if not, reads redstone signal. Updates neighbours when output changes.
0.1.1Changed registry name from path_selector to floor_forward_path_selector. Replaced bottom texture from being that on the top to Smooth Stone Block.
0.2.0Changed registry name from floor_forward_path_selector to normal_forward_path_selector. Can be placed on walls and ceiling. Updates the block on the output when output changes instead of updating all neighbours. Output data is stored on Block Entity. Lost `rotate` and `mirror` block methods..
0.2.1Reimplemented `rotate` block method. Reclassified as Hybrid Gate.