Overview
The Reversed Path Selector is a Hybrid Gate that acts as a one-way relay, based on the Redstone Signal at the Selection pin (Pin Mark C), it selects either a Primary Input (Pin Mark A) or Secondary Input (Pin Mark B) and connects it to the Analog Output (Unmarked).
When there is a low Redstone Signal level (0) on the Selection pin, the Primary Input is connected to the Analog Output. Otherwise, when a high Redstone Signal level (>0) is at the Selection pin, the Secondary Input is connected to the Analog Output. The gate's design visually indicates if the Analog Output is powered and where it is directed.

Configuration
- Unmarked: Analog Output
- Pin Mark A: Primary Input (Analog Signal Input).
- Pin Mark B: Secondary Input (Alternate Analog Signal Input).
- Pin Mark C: Selector Pin (Controls direction).
Crafting
Crafting ingredients for Reversed Path Selector:
Ingredients | RedCu Crafter Recipe |
1 Smooth Stone Plate | |
1 Redstone Dust | |
1 Quartz |
Version Log
Version | Description |
0.1.0 | Introduced. Block first reads the blockstate on the input, and if suitable, uses blockstate value, if not, reads redstone signal. Updates neighbours when output changes. |
0.1.1 | Changed registry name from reversed_path_selector to floor_reversed_path_selector . Replaced bottom texture from being that on the top to Smooth Stone Block. |
0.2.0 | Changed registry name from floor_reversed_path_selector to normal_reversed_path_selector . Can be placed on walls and ceiling. Updates the block on the output when output changes instead of updating all neighbours. Output data is stored on Block Entity. Lost `rotate` and `mirror` block methods.. |
0.2.1 | Reimplemented `rotate` block method. Reclassified as Hybrid Gate. |