Reversed Path Selector

Reversed Path Selector
Stackable
Yes(64)

Overview

The Reversed Path Selector is a Hybrid Gate that acts as a one-way relay, based on the Redstone Signal at the Selection pin (Pin Mark C), it selects either a Primary Input (Pin Mark A) or Secondary Input (Pin Mark B) and connects it to the Analog Output (Unmarked).

When there is a low Redstone Signal level (0) on the Selection pin, the Primary Input is connected to the Analog Output. Otherwise, when a high Redstone Signal level (>0) is at the Selection pin, the Secondary Input is connected to the Analog Output. The gate's design visually indicates if the Analog Output is powered and where it is directed.

Reversed Path Selector Example

Configuration

Crafting

Crafting ingredients for Reversed Path Selector:

Version Log

VersionDescription
0.1.0Introduced. Block first reads the blockstate on the input, and if suitable, uses blockstate value, if not, reads redstone signal. Updates neighbours when output changes.
0.1.1Changed registry name from reversed_path_selector to floor_reversed_path_selector. Replaced bottom texture from being that on the top to Smooth Stone Block.
0.2.0Changed registry name from floor_reversed_path_selector to normal_reversed_path_selector. Can be placed on walls and ceiling. Updates the block on the output when output changes instead of updating all neighbours. Output data is stored on Block Entity. Lost `rotate` and `mirror` block methods..
0.2.1Reimplemented `rotate` block method. Reclassified as Hybrid Gate.