Analog Maximum

Analog Maximum
Stackable
Yes(64)

Overview

The Analog Maximum is an Analog Gate that outputs the largest input. The equation for the output Redstone signal (O) based on two input Redstone signals (A and B) is:

O = max(A, B)

The output signal is capped at 15 since Redstone operates on signal levels ranging from 0 to 15.

Configuration

The inputs are marked with Pin Mark A and can be configured to face any direction by right-clicking the block.

Parallel Analog Maximum

The Analog Maximum also has a Parallel Gate variant. In this configuration, the output is determined using the equation:

O = max(B, max(L, R))

Here, max(L, R) identifies the greatest signal between the Left (L) and Right (R) sides before being combined with the signal from the Back (B).

As always, the output signal is limited to a maximum of 15.

Parallel Analog Maximum
Stackable
Yes(64)

Crafting

Normal Analog Maximum

Parallel Analog Maximum

Version Log

VersionDescription
0.1.0Introduced. Block first reads the blockstate on the input, and if suitable, uses blockstate value, if not, reads redstone signal. Updates neighbours when output changes.
0.1.1Changed registry name from analog_max to floor_analog_max and paralel_analog_max to floor_parallel_analog_max. Replaced bottom texture from being that on the top to Smooth Stone Block.
0.2.0Changed registry name from floor_analog_max to normal_analog_max and floor_parallel_analog_max to parallel_analog_max. Can be placed on walls and ceiling. Updates the block on the output when output changes instead of updating all neighbours. Output data is stored on Block Entity.