Overview
The /redstonecg_gameplay command controls various gameplay and
performance-related aspects of Redstone CG.
This command requires permission level 2, meaning it requires gamemaster access—typically the same level needed to change a player's game mode.
/redstonecg_gameplay
-
maxHangingRedCuWireLength <integer> -
gateChainLimit <integer> -
wireChainLimit <integer> -
parallelChainLimit <integer>
/redstonecg_gameplay maxHangingRedCuWireLength <integer>
Sets the maximum allowed length of a Hanging RedCu Wire connection between two Hanging RedCu Wire Connectors.
If a newly placed connector is farther away than the configured limit from its target connector, the connection will not be established. Existing connections are preserved and remain functional.
Executing the command without an <integer> value returns the
currently configured limit.
Default value: 16
/redstonecg_gameplay gateChainLimit <integer>
Limits how many gates can be updated from a single update source during the same tick.
If a gate update would exceed the configured limit, the update is postponed and scheduled for the next tick instead.
This setting primarily exists to reduce excessive update chains and improve performance stability in very large circuits.
The limit can technically be set to 0 or 1, but
vanilla Minecraft Redstone components may not function correctly together
with Redstone CG components at such low values. Values below
2 are therefore not recommended.
Executing the command without an <integer> value returns the
currently configured limit.
Default value: 1024
/redstonecg_gameplay wireChainLimit <integer>
Limits how many wires can be updated from a single update source during the same tick.
If a wire update would exceed the configured limit, the update is postponed and scheduled for the next tick instead.
This setting helps reduce extremely large wire update chains and can improve server and client performance in complex circuits.
The limit can technically be set to 0 or 1, but
vanilla Minecraft Redstone components may not function correctly together
with Redstone CG components at such low values. Values below
2 are therefore not recommended.
Executing the command without an <integer> value returns the
currently configured limit.
Default value: 1024
/redstonecg_gameplay parallelChainLimit <integer>
Limits how many Parallel Gates can form a functioning parallel line.
If a Parallel Gate in the parallel line is farther from a redstone signal source than this limit, then it won't be updated, and won't read the redstone signal source.
The limit can technically be set to 0, but then Parallel Gates won't read signal from left and right.
Executing the command without an <integer> value returns the
currently configured limit.
Default value: 256
Version Log
| Version | Description |
| 0.3.2 | Introduced. |
| 0.3.3 | Added parallelChainLimit. |