Overview
The RedCu Wire Intersection allows two RedCu Wires to cross the same block without affecting each other's signal. Beyond that, it functions just like two individual RedCu Wires.
Crafting
Ingredients | RedCu Crafter Recipe |
2 RedCu Wire |
Functionality
- By right-clicking on the RedCu Wire Intersection, you can change its intersection type and rotate it.
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The two intersection types are:
- Cross Type: Signals travel straight through the intersection from one side to the opposite.
- Diverting Type: Signals divert either to the left or right, depending on the player's orientation.
- RedCu Wires will not automatically connect to the intersection unless their end points directly at the intersection.
- The RedCu Meter cannot measure signals on the RedCu Wire Intersection. If it displays a value, it will always be the indirect signal (e.g., from neighboring blocks), as direct measurements return 0.
Version Log
Version | Description |
0.0.0 | Introduced. On update from anywhere reads redstone signal only and updates neighbours when signal changes. Stores signal data as NBT in Block Entity. Toggles Block State property to update neighbors. |
0.0.1 | Unlike in the previous version, block first reads the Block State on the input, and if suitable, uses Block State value, if not, reads redstone signal. |
0.1.1 | Changed registry name from red_cu_intersection to floor_red_cu_intersection . |
0.2.0 | Changed registry name from floor_red_cu_intersection to redcu_wire_intersection . Can be placed on walls and ceiling. Updates the block directly on the connection side when signal changes instead of updating all neighbours. Signal data is stored directly on Block Entity. Lost `rotate` and `mirror` block methods.. |
0.2.1 | Reimplemented `rotate` and `mirror` block method. |