RedCu Wire Intersection

RedCu Wire Intersection
RedCu Wire Intersection Render
Stackable
Yes(64)

Overview

The RedCu Wire Intersection allows two RedCu Wires to cross the same block without affecting each other's signal. Beyond that, it functions just like two individual RedCu Wires.

Crafting

IngredientsRedCu Crafter Recipe
2 RedCu Wire

Functionality

Version Log

VersionDescription
0.0.0Introduced. On update from anywhere reads redstone signal only and updates neighbours when signal changes. Stores signal data as NBT in Block Entity. Toggles Block State property to update neighbors.
0.0.1Unlike in the previous version, block first reads the Block State on the input, and if suitable, uses Block State value, if not, reads redstone signal.
0.1.1Changed registry name from red_cu_intersection to floor_red_cu_intersection.
0.2.0Changed registry name from floor_red_cu_intersection to redcu_wire_intersection. Can be placed on walls and ceiling. Updates the block directly on the connection side when signal changes instead of updating all neighbours. Signal data is stored directly on Block Entity. Lost `rotate` and `mirror` block methods..
0.2.1Reimplemented `rotate` and `mirror` block method.